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Version 2: Items, tiers and resonance

Oct 26, 2026. Fact check and copy edit (wiki audit, 2026-10-26)

Changes from the page now

Summary
What an item gives a ball: its ✦ tier, resonance type, attack and defense, requirements, and why its effect works in raids but not in PvP or wars. What an item gives a ball: its ✦ tier, resonance type, attack and defense, and why item effects work in raids but not in PvP or wars.
  1. Removed: Each ball can carry one item. The game also calls items equipment. Each one has a tier, a resonance type, an attack number, a defense number and, on most items, an effect line. Some items add a requirement that limits which balls can wear them.
  2. Added: Each ball can equip one item. An item has a tier, a resonance type, an attack number and a defense number. Many also have an effect, and some have a requirement, like "Water Type only" or "Epic Rarity or lower".
  3.  
  4. {{items: 91=Shadowscript Brush, 183=Arachnid Claws, 112=Staff of Incandescence, 84=Battle Shield}}
  5.  
  6. Removed: ## Tiers and the ✦ mark
  7. Removed:  
  8. Removed: Items come in four tiers, and the game draws one ✦ for each. Battle Shield is a ✦ item, Sandspire Crown is ✦✦✦, and Arachnid Claws and Shadowscript Brush sit at the top with ✦✦✦✦.
  9. Added: ## Tiers and ✦ marks
  10.  
  11. Removed: Items never get stars. Stars mark raid levels, so "3★" next to an item means the raid it drops in, not how good it is.
  12. Added: The game draws one ✦ for each tier. Battle Shield is ✦, tier 1. Sandspire Crown is ✦✦✦. Arachnid Claws and Shadowscript Brush are ✦✦✦✦, the top tier.
  13.  
  14. Removed: Higher tiers mostly mean bigger numbers. A typical ✦ item like Iron Sword has 750 attack and 150 defense. At ✦✦ Dustpiercer reaches 2,300 attack, and at ✦✦✦ Staff of Incandescence has 5,000. At ✦✦✦✦ the numbers jump: Shadowscript Brush has 8,000 and 8,000, Fractal Scarf 12,000 and 6,000, Cosmic Glacialis 15,000 and 2,000, and Crimson Reaver an even 9,999 on both.
  15. Added: A ★ never belongs to an item. Stars are for raid levels and ball ranks. When you see "3★" next to an item, it means the raid it drops in.
  16.  
  17. Removed: The biggest numbers belong to the War Shop's Glorious Set. All four pieces are ✦✦✦✦ with Light resonance, and none of them has an effect.
  18. Added: The strongest items are the War Shop's Glorious Set, all ✦✦✦✦. Glorious Mace has 20,000 attack, and Glorious Shield has 20,000 defense. Some items have 0 attack and 0 defense on purpose and exist for their effect.
  19.  
  20. {{items: 262=Glorious Mace, 261=Glorious Shield, 263=Glorious Spear, 264=Glorious Sword}}
  21.  
  22. Removed: - Glorious Mace: 20,000 attack, 0 defense
  23. Removed: - Glorious Shield: 0 attack, 20,000 defense
  24. Removed: - Glorious Spear: 16,000 attack, 4,000 defense
  25. Removed: - Glorious Sword: 10,000 attack, 10,000 defense
  26. Removed:  
  27. Removed: Each costs 7,500 War Bonds plus 15,000 Glory. At the other end, a few items have 0 attack and 0 defense on purpose. A-2000 and Rainbow Crystal exist only for their effects.
  28. Removed:  
  29. ## Resonance
  30.  
  31. Removed: An item's **resonance type** is the type its own hit carries. Shadowscript Brush has Oil resonance, Arachnid Claws Shadow, and Staff of Incandescence Light. The resonance doesn't have to match the ball. A Water ball holding Staff of Incandescence still makes Light hits with the item, which lets one ball threaten two different sets of weaknesses. An item with no resonance type hits with the ball's own type.
  32. Removed:  
  33. Removed: Many effect lines are written around resonance. Blade of Eternal Radiance reads "Resonance deals 10x damage to Bosses", Emeraldshot Bow reads "Resonance hits all Mymics", and Twinpoint Spear reads "Resonance hits twice".
  34. Removed:  
  35. Removed: ## Requirements
  36. Removed:  
  37. Removed: A requirement decides who can wear the item. The common kinds are:
  38. Removed:  
  39. Removed: - **Type**: Sharkbite is "Water Type only", Commander's Cap is "Shadow or Metal Type only", and Astral Scythe is "Any Type except Shadow".
  40. Removed: - **Rarity**: Cannon Fodder is "Epic Rarity or lower", Rainbow Crystal "Rare only" and Ballenin Medal "Common Rarity only".
  41. Removed: - **CP**: Amphibious staff needs "4,000 CP or higher", and Shrimp's SwordStaff "8000 CP or higher".
  42. Added: An item's **resonance type** is the type its own hit carries. In a duel, the Weapon move hits with the item's resonance type, not the ball's. So an item can land a strong hit even when the ball's own type can't. An item with no resonance type hits with the ball's own type.
  43.  
  44. ## In PvP and alliance wars
  45.  
  46. Removed: PvP and war attacks are round-based [duels](wiki:how-a-duel-works), and there an item counts only through its two numbers.
  47. Removed:  
  48. Removed: - **Attack** powers the **Weapon** move. Weapon hits with the item's resonance type, has two charges a duel that never come back, and goes through a Block for half damage. Item attack matters a lot up to about 4,000 and adds very little past that. The ball's Soft Power raises Weapon hits too, but only when it holds an item.
  49. Removed: - **Defense** adds to the ball's **Protection**, a shield that takes damage before HP does. A ball gets half the item's defense, scaled up or down by its Economy stat, and Protection is capped at 60% of the ball's max HP.
  50. Added: In PvP and war duels an item counts only through two numbers:
  51.  
  52. Removed: **Item effects do nothing in duels.** Execute, double damage, unexhaust, Poison and every other effect line work only in raids.
  53. Added: - **Attack** powers the **Weapon** move. Weapon has two charges a duel that never come back, and it goes through a Block for half damage. The more item attack, the bigger the hit, though attack past about 4,000 adds very little. A ball's Soft Power raises Weapon hits too, but only if it has an item.
  54. Added: - **Defense** adds to the ball's **Protection**, a shield that takes damage before HP. A ball's Economy raises how much it gets.
  55.  
  56. Removed: Before October 2026, PvP and wars were decided in a single hit, and an item added a bonus to the ball's effective CP instead. [The two PvP systems](wiki:two-pvp-systems) explains the change.
  57. Added: **Item effects do nothing in duels.** Execute, double damage, unexhaust, poison and every other effect only work in raids.
  58.  
  59. ## In raids
  60.  
  61. Removed: Raids are where effects count. The item's attack adds to each hit, typed by its resonance, and its effect line applies. Some examples:
  62. Added: Raids are where effects count. An item's attack adds to each hit, typed by its resonance, and its effect applies:
  63.  
  64. Removed: - **Unexhaust**: Sandspire Crown reads "On hit: Unexhaust 2 random Polbies (once per floor)".
  65. Removed: - **Extra damage**: Blade of Eternal Radiance reads "Resonance deals 10x damage to Bosses".
  66. Removed: - **Statuses**: Staff of Incandescence reads "On hit: Apply Blinded, Starstruck and Unbalanced".
  67. Added: - **Unexhaust** brings exhausted balls back to attack again. Sandspire Crown reads "On hit: Unexhaust 2 random Polbies (once per floor)".
  68. Added: - **Extra damage**, like Blade of Eternal Radiance, whose resonance deals 10x damage to Bosses.
  69. Added: - **Statuses**, like Staff of Incandescence applying Blinded, Starstruck and Unbalanced.
  70.  
  71. Removed: {{items: 94=Sandspire Crown, 181=Blade of Eternal Radiance, 159=Broken Halo, 288=Digital Soul}}
  72. Added: {{items: 94=Sandspire Crown, 181=Blade of Eternal Radiance, 159=Broken Halo}}
  73.  
  74. Removed: [Item effects](wiki:item-effects) explains the trigger words, and [Status effects](wiki:status-effects) has the exact text of each status.
  75. Added: See [Raids and Mymics](wiki:raids-and-mymics) for where items drop.
  76.  
  77. ## Getting items
  78.  
  79. Removed: - **Raid drops**, with one chance per Mymic kill for each raider. Most items have exactly one Mymic that drops them. See [Drops and drop rates](wiki:drops-and-drop-rates).
  80. Removed: - **Crafting**, from recipes that combine ingredients with Scrap Sand and Aether Dust. See [Crafting and materials](wiki:crafting-and-materials).
  81. Removed: - **The Recipe Shop**, which sells recipes for Aether Dust.
  82. Added: - **Raid drops**, with one chance per Mymic kill.
  83. Added: - **Crafting**, from recipes that combine items with Scrap Sand and Aether Dust. Recipes come from the Recipe Shop or the Crafting Shop.
  84. - **The War Shop**, paid for with War Bonds from alliance wars. The Glorious Set also costs Glory.
  85. Removed: - **Solo dungeon clear rewards**, such as Toy Rocketship from solo dungeon 3.
  86.  
  87. Removed: A handful of items, including Lucky Penguin, Sakura Katana and Polar Slushie, have no confirmed source yet.
  88. Removed:  
  89. ## Moving items
  90.  
  91. Removed: Taking an item off a ball costs Aether Dust. Removing Sandspire Crown once cost 1,000 Aether Dust; the cost for other items and tiers hasn't been confirmed. Items never travel in a trade, so unequip anything you want to keep before trading a ball away. See [Trades and friends](wiki:trades-and-friends).
  92. Added: Taking an item off a ball costs Aether Dust. Items never move in a trade; you have to unequip them first.
  93.  
  94. ## On polbielytics
  95.  
  96. Removed: [Items](/items) lists every item with its tier, numbers, resonance and requirement. Each item has its own page, like [Shadowscript Brush](/item/91), with the Mymic that drops it.
  97. Added: [Items](/items) lists every item with its tier, numbers and resonance. Each item has its own page, like [Shadowscript Brush](/item/91), with where it drops and its per-kill rate.

This version

Each ball can equip one item. An item has a tier, a resonance type, an attack number and a defense number. Many also have an effect, and some have a requirement, like "Water Type only" or "Epic Rarity or lower".

Tiers and ✦ marks

The game draws one ✦ for each tier. Battle Shield is ✦, tier 1. Sandspire Crown is ✦✦✦. Arachnid Claws and Shadowscript Brush are ✦✦✦✦, the top tier.

A ★ never belongs to an item. Stars are for raid levels and ball ranks. When you see "3★" next to an item, it means the raid it drops in.

The strongest items are the War Shop's Glorious Set, all ✦✦✦✦. Glorious Mace has 20,000 attack, and Glorious Shield has 20,000 defense. Some items have 0 attack and 0 defense on purpose and exist for their effect.

Resonance

An item's resonance type is the type its own hit carries. In a duel, the Weapon move hits with the item's resonance type, not the ball's. So an item can land a strong hit even when the ball's own type can't. An item with no resonance type hits with the ball's own type.

In PvP and alliance wars

In PvP and war duels an item counts only through two numbers:

  • Attack powers the Weapon move. Weapon has two charges a duel that never come back, and it goes through a Block for half damage. The more item attack, the bigger the hit, though attack past about 4,000 adds very little. A ball's Soft Power raises Weapon hits too, but only if it has an item.
  • Defense adds to the ball's Protection, a shield that takes damage before HP. A ball's Economy raises how much it gets.

Item effects do nothing in duels. Execute, double damage, unexhaust, poison and every other effect only work in raids.

In raids

Raids are where effects count. An item's attack adds to each hit, typed by its resonance, and its effect applies:

  • Unexhaust brings exhausted balls back to attack again. Sandspire Crown reads "On hit: Unexhaust 2 random Polbies (once per floor)".
  • Extra damage, like Blade of Eternal Radiance, whose resonance deals 10x damage to Bosses.
  • Statuses, like Staff of Incandescence applying Blinded, Starstruck and Unbalanced.

See Raids and Mymics for where items drop.

Getting items

  • Raid drops, with one chance per Mymic kill.
  • Crafting, from recipes that combine items with Scrap Sand and Aether Dust. Recipes come from the Recipe Shop or the Crafting Shop.
  • The War Shop, paid for with War Bonds from alliance wars. The Glorious Set also costs Glory.

Moving items

Taking an item off a ball costs Aether Dust. Items never move in a trade; you have to unequip them first.

On polbielytics

Items lists every item with its tier, numbers and resonance. Each item has its own page, like Shadowscript Brush, with where it drops and its per-kill rate.